This was a just-for-fun project created by a group of Obsidian artists who are nerdy Star Wars fans led by Jason Lewis (chief nerd!) using the Unreal engine (UE4). It was a fun experience and also provided us the opportunity to learn more about working in UE4. My part involved creating the Cantina building. And I modeled and textured the bar with its shiny steel beverage dispensers, pipes, cups, etc. as well as a space hookah! The plaster/stucco materials applied to the cantina walls and ceilings were created by others. Those were world-aligned UVd materials borrowed from surrounding structures.

A a nice article by 80 Level explaining more about the project and our intrepid leader Jason: https://80.lv/articles/star-wars-scene-production-in-ue4/

The final Unreal build of Docking Bay 94 Mos Eisley is free to explore (there is no gameplay) and can be downloaded here:

Mirror#1: https://drive.google.com/file/d/0B48AER7xMpf7WUNWUzlRMjZqV28/view?usp=sharing

Mirror#2: https://drive.google.com/file/d/0BzdDobhULKZEdVFvcmFWT3ZUM2s/view?usp=sharing

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In studying the layout of the cantina from the images, diagrams and physical models found online I was surprised that there is no consensus on the exact cantina layout - all those images seem to differ in some way. For our re-creation we just tried to be true to the spirt of the movie and not worry so much about creating an exact replica. In the exterior shot below much of the texturing and decal work was done by Terry Hess. Droid models in the scene were created by artists Ken LeSaint and Daniel Cuatt:

Star_Wars_Cantina_UE4_002

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Star_Wars_Cantina_UE4_002

Star_Wars_Cantina_UE4_002

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Star_Wars_Cantina_UE4_002

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The instruments and posters in the shot below are courtesy of artist Matthew Carranza:

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Copyright © 2018, Craig Marschke. All rights Reserved.