While at Obsidian Entertainment I created this garage/lobby environment for Armored Warfare. My contribution involved modeling and texturing the building, set dressing, creating new assets and re-purposing existing ones.

Once that task was over I was asked to add "easter eggs" to this garage - among the goofy things I modeled and placed was a plastic to-go tray full of strawberry shortcake. That was a nod to our CEO - I had done a little quiet investigating and learned that he occasionally enjoyed that dessert from a certain restaurant. Eventually, our publisher and Obsidian parted ways and all art assets for Armored Warfare were handed to a Russian game developer. I've wondered what Russian devs thought when they opened the level and found strawberry shortcake etc. decorating their military hangar.

AW_Garage_001

AW_Garage_001

AW_Garage_001

AW_Garage_001

AW_Garage_001

AW_Garage_001

On Armored Warfare I was also Lead Map artist for the "base" map which represented a player's military compound. Structures in the base were all customizable by the player and a player who spent currency to upgrade various structures could accrue some in-game benefits.

Below is my concept image showing how building styles would evolve from simple, canvas tent construction to more and more solid-looking structures:

AW_Garage_001

In Armored Warfare the player's military compound included various structures - a Command Center, Garage, Airport, Barracks, Armory, Motor Pool, Academy, Recon. Center, Helipad and Sea Port. Screenshots below showing the evolution of the Airport part of the map as it progressed through the first few "Tiers."

AW_Garage_001

 

Copyright © 2019, Craig Marschke. All rights Reserved.