On Armored Warfare I converted portions of a couple of our existing Player Vs. Player maps into Player Vs. AI maps. For those tasks I worked with a designer to

plan the new layout. Then I re-scuplted some part of the existing terrains and re-painted some terrain textures and foliage in addition to completing a new set

dressing pass - which involved the placing of structures, props, roads, decals etc. The idea was to keep new asset creation to a minimum for these maps - for

the nominally Bulgarian-themed map below, I modeled some small things plus a tunnel which is almost visible in the B.G., center of screen.





Copyright © 2017, Craig Marschke. All rights Reserved.